Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
talk:decisions:decisions:mobgrinders [2012/05/19 21:07]
mazznoff created
talk:decisions:decisions:mobgrinders [2020/11/08 04:02] (current)
Line 6: Line 6:
  
 -- [[people:​mazznoff|mazznoff]] -- [[people:​mazznoff|mazznoff]]
 +
 +Spawners should be fine since they'​re only active when you're very close. What about low yield farms though?
 +
 +-- [[people:​bragzor|bragzor]]
 +
 +What about huge animal farming? They are usually close to settlements.
 +
 +-nettob
 +
 +====== te3 input ======
 +{{ :​talk:​decisions:​decisions:​2011-12-15_00.14.49.png?​200|}}
 +As the purpose of this rule is to regulate mobfarming during times where many players are online, here's my input:
 +  - Mobgrinders are allowed
 +  - <​del>​One must ask permission to build a mobgrinder</​del>​ One must announce the existence of a mobgrinder
 +  - The mobgrinder must be able to be turned off for lag-reducing purposes, ie. a lighting system needs to be implemented inside the mobspawning part of the grinder, alternatively be built far enough from a settlement that the respective chunks only get loaded during actual farming
 +  - As a guideline for maximum size: You really shouldn'​t farm more than 200 mobs at once. During active times, less. You can see the number of entities (mobs + some) in the debug display.
 +  - Illegal grinders, or grinders not complying with the rules may be removed by the staff.
 + --- //[[|te3]] 2012/05/20 15:37//
  • talk/decisions/decisions/mobgrinders.1337454443.txt.gz
  • Last modified: 2020/11/08 04:00
  • (external edit)