What about:

1) Existing mob grinders; and

2) Do traps built around mob spawners count as mob grinders?

– mazznoff

Spawners should be fine since they're only active when you're very close. What about low yield farms though?

– bragzor

What about huge animal farming? They are usually close to settlements.

-nettob

te3 input

As the purpose of this rule is to regulate mobfarming during times where many players are online, here's my input:

  1. Mobgrinders are allowed
  2. One must ask permission to build a mobgrinder One must announce the existence of a mobgrinder
  3. The mobgrinder must be able to be turned off for lag-reducing purposes, ie. a lighting system needs to be implemented inside the mobspawning part of the grinder, alternatively be built far enough from a settlement that the respective chunks only get loaded during actual farming
  4. As a guideline for maximum size: You really shouldn't farm more than 200 mobs at once. During active times, less. You can see the number of entities (mobs + some) in the debug display.
  5. Illegal grinders, or grinders not complying with the rules may be removed by the staff.

— te3 2012/05/20 15:37

  • talk/decisions/decisions/mobgrinders.txt
  • Last modified: 2020/11/08 04:02
  • (external edit)