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talk:nations:alpha_nations_charter [2011/09/15 04:20] v1adimirr |
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+ | =====Proposal for the New Alpha Nations Charter====== | ||
===Article 1=== | ===Article 1=== | ||
* **Chapter 1** //Nation Membership and Definition// | * **Chapter 1** //Nation Membership and Definition// | ||
- | Every nation (a city of more than 20 people seeking to claim land that exceeds their buildings) is a member of the AN. A town may enforce their own laws in their territory, however no land can be claimed outside the constraints of a town's border without nation status. In order to become a nation, a town must prove that it has at least 20 inhabitants to 2 members of the AN and the new borders must be claimed reasonable by the AN. | + | Every nation (a city of more than 15 people seeking to claim land that exceeds their buildings) is a member of the AN. A town may enforce their own laws in their territory, however no land can be claimed outside the constraints of a town's border without nation status. In order to become a nation, a town must prove that it has at least 15 inhabitants to 2 members of the AN and the new borders must be claimed reasonable by the AN. Alternatively, the AN can vote in a smaller settlement as a nation with a 60% yes vote. The border should be marked with either a wall or some other distinguishing feature. |
* **Chapter 2** //Boundaries of Nations// | * **Chapter 2** //Boundaries of Nations// | ||
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===Article 3=== | ===Article 3=== | ||
* **Chapter 1** //Resolution Introduction// | * **Chapter 1** //Resolution Introduction// | ||
- | Each nations may introduce a resolution. Each nation will have 24 hours from the introduction of the resolution to vote or be discounted. If less than 60% of nations vote, the resolution automatically fails. | + | All nations may introduce resolutions. Each nation will have 24 hours from the introduction of the resolution to vote or be discounted. If less than 60% of nations vote, the resolution automatically fails. |
* **Chapter 2** //Veto Powers// | * **Chapter 2** //Veto Powers// | ||
There are three veto power holders. These nations have been chosen based on age, population, experience, and temperament. | There are three veto power holders. These nations have been chosen based on age, population, experience, and temperament. | ||
- | 1. Permanent veto power holders - The Empire of Kurwa, Battkhortostan R.I.S.S.R. | + | - Permanent veto power holders - Kurwa, Batt.x |
- | 2. the most populated member state behind the permanent powers | + | - The most populated member state behind the permanent powers |
- | Should one of the permanent veto power holders become defunct (defined as their representative becoming inactive for 3 voting consecutive sessions without explanation or replacement) it shall be passed on to the next most populace nation. If a veto power is unhappy with this, there will be a vote. | + | Should one of the permanent veto power holders become defunct (defined as their representative becoming inactive for 3 voting consecutive sessions without explanation or replacement) it shall be passed on to the next most populace nation. If a veto power is unhappy with the new nation, there will be a vote on whether to adopt the next most populace instead and so on. |
* **Chapter 3** //Voting// | * **Chapter 3** //Voting// | ||
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===Article 5=== | ===Article 5=== | ||
No state shall under any condition prevent the transit of a AN representative through his or her territory as long as that representative is traveling in his official role as AN Ambassador and directly between the AN complex and the nation he represents. Interference will result at a minimum a fine (magnitude to be determined by a vote or by the two involved nations) paid to the representative's nation. | No state shall under any condition prevent the transit of a AN representative through his or her territory as long as that representative is traveling in his official role as AN Ambassador and directly between the AN complex and the nation he represents. Interference will result at a minimum a fine (magnitude to be determined by a vote or by the two involved nations) paid to the representative's nation. | ||
+ | |||
+ | |||
+ | =====Proposal of the New International Rules of Engagement===== | ||
+ | === Lawful War and Battles === | ||
+ | - In order for a battle to be officially and lawfully recognised, it must have the full agreement of both parties' governments and both sides must have agreed to be at a state of war (see article 2 of the Alpha Nations charter). | ||
+ | - There shall be no use of lava or action that will result in the loss of inventory, foe or friend. | ||
+ | - There shall be at all times rain, if possible. | ||
+ | - There shall be no weapons made of diamond. | ||
+ | - In lawful and government sanctioned battles, armour of diamonds will not be permitted. | ||
+ | - Any inventory loot attained by either side may be kept in an officially sanctioned battle as the spoils of war. | ||
+ | - The following blocks and items (and **ONLY** the following blocks and items) will be permitted to be destroyed: Torches, Signs, Glass, Flags, and Trees. | ||
+ | - Violation of this treaty will result in capitulation of the battle, the war, or the status of 'nation.' Depending on the circumstances it could even warrant a ban from the server. Do not deviate from these rules. | ||
+ | |||
+ | === Raids === | ||
+ | - A raid is categorised as any hostile military action taken without the consent of both parties, though both sides must have agreed to be currently in a state of war. | ||
+ | - As above, there will be no lava nor fire nor diamond weapons, though diamond armour is permitted. | ||
+ | - As above, it shall rain, if possible. | ||
+ | - As above, the following blocks and items (and **ONLY** the following blocks and items) will be permitted to be destroyed: Torches, Signs, Glass, Flags, and Trees. | ||
+ | - All attackers are required to return any valuable loot at the request of the defenders. | ||
+ | - Defenders may lawfully keep any spoils they strip from the raiders. |