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talk:decisions:plugin-proposal [2013/01/08 14:43]
greeenkitten [The Opposite]
talk:decisions:plugin-proposal [2020/11/08 04:02] (current)
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-====== Main Topic ======+===== Revised Discussion ===== 
 +I'm going to abandon this page and work out a page for user plugin petitions since that seems to be the way to go. --- [[people:​juinn|Juinn]] TODAY 
 + 
 + 
 +I like the idea of using only the informational aspects, in fact, I proposed this months/​years ago. Just updating so we can get some staff response. --- //​[[sikandarmc@gmail.com|Sikandar]] 2013/02/18 18:55// 
 + 
 +====== Main Topic (OLD DISCUSSION) ​======
 Put on topic statements up here.  Large or distinct conversations should get their own subheading. Put on topic statements up here.  Large or distinct conversations should get their own subheading.
  
-  ​*These faction mods would empowerand embolden nations, orders, and institute a largely self-maintained war system that is consistant ​and does not rely on word-of-mouth and thus breed confusion, stress, or butthurt.  ​Illegal PvP and griefing would be disempoweredspawns ​could be protected, there'​s an economy ​functionand other elements that would encourage factional activities and funtimes.  ​It would also provide mods with live National censuses ​to qualify factions for that mark, and __faction ​leaders and/or their groupies could get capes.__ ​   --- Juinn+===== Pros: ===== 
 +  ​*User maintainedmod moderated factions that are largely self-contained. 
 +  *Users can '​lock'​ their lands from newfriend griefers, ​and can choose who they want to allow to build on their land, and on which part of it. 
 +  *Live data for conflictsfactions (less butthurt, empowers mods to make decissions instead of "I said, they said"​) 
 +  *Clan-tags ​could be displayed in chat 
 +  *Has IRC interfacers (I believe) 
 +  *Economic elements with room for a proper ​economy 
 +  *Wars are defined AND enforced without the need for mod intervention 
 +  *Groups can opt out of the system for peaceful (no-pvp) gameplay 
 +  *Spawnsnotorious for being griefed, could be locked with mod regulated build permission. 
 +  *Monsters could be disabled or set to neutral in spawn areas 
 +  *__Faction ​leaders and their groupies could get capes.__ 
 +  *Historic sites and abandoned lands can be reserved by mods to prevent often unnoticed griefing (Vinnland) 
 +  *Allows for a proper, self-powered factional function on a server created for, and advertised as, such. 
 + 
 +===== Cons: ===== 
 +  *A more entertaining server may attract more players, dedicated players might compete for bandwidth 
 +  *Players and mods will have to learn how to use a new system 
 +  *Technical issues may have to be sorted out 
 +  *
  
  
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-**[Juinn]** The nice thing about these plugins is that wars would be less murky and dubious. ​ Either you and your faction are at war with somebody or you aren'​t. We could more easily avoid situations where individuals and nations might be ground by the gears of bureaucracy by agents who may not be able to know what happened by who or when.  __As is, the system of war is entirely verbal with no mechanics to actively, and in-game, signify and enforce who's doing what with whom.__ ​ While raiding as we know it would be minimized, proper raiding, war, alliance, even statehood would be empowered. ​ It could also mean actively grabbing up clay.  IE, "​That'​s a nice cathedral you've got there Shako, it'd be a shame if I just came along and legally stole it after gilling you 50 times. ​ OH WAIT THAT'S WHAT JUST HAPPENED HEHEHEHEHEHEHEHEHEHEH" ​ It wouldn'​t be "Taco, Taco I miraculously defeated the mightiest Breshiks at war fighting [{teasing}this is obviously your dreams here btw{/​teasing}]. ​ Plz gib their clay to me." and then days of bickering until ultimately nothing happens and all the remains is butthurt.  ​+**[Juinn]**  
 +For Maznoff 
 +  *War status and factions are clearly defined (no wiki edits necessary, info available in game) 
 +  *Players can '​lock'​ chunks of land for their personal, or their faction'​s use (self protection from griefs), with locks that fade with time so you don't get huge chunks of abandoned territory. 
 +  *War would have a system for taking these chunks instead of make believe "maybe I can now kill you without bans" war times. (National war becomes a better game, economy for mercenaries and war goods) 
 +  ​*The system is not merely verbal, it's factual and coded, mostly takes care of itself. (needs less mod attention) 
 +  *Nations and groups can opt out of wars so that they cannot engage or be engaged in PVP, ONLY with mod permission (no ducking out of wars) 
 +  *Uses an economy for purchasing chunks (economic intrigue, orders and settlements can gain some power) 
 +  *A plethora of improvements for factional, group play. (Fun times) 
 +  *It generally gives less reasons for mongol butthurts (save for not killing the server?) 
 + 
 +Tl;DR 
 +<​hidden>​ 
 +The nice thing about these plugins is that wars would be less murky and dubious. ​ Either you and your faction are at war with somebody or you aren'​t. We could more easily avoid situations where individuals and nations might be ground by the gears of bureaucracy by agents who may not be able to know what happened by who or when.  __As is, the system of war is entirely verbal with no mechanics to actively, and in-game, signify and enforce who's doing what with whom.__ ​ While raiding as we know it would be minimized, proper raiding, war, alliance, even statehood would be empowered. ​ It could also mean actively grabbing up clay.  IE, "​That'​s a nice cathedral you've got there Shako, it'd be a shame if I just came along and legally stole it after gilling you 50 times. ​ OH WAIT THAT'S WHAT JUST HAPPENED HEHEHEHEHEHEHEHEHEHEH" ​ It wouldn'​t be "Taco, Taco I miraculously defeated the mightiest Breshiks at war fighting [{teasing}this is obviously your dreams here btw{/​teasing}]. ​ Plz gib their clay to me." and then days of bickering until ultimately nothing happens and all the remains is butthurt.  ​
  
 It also means that trumped up proxy avoidance issues, like nah bro that country doesn'​t even exist anymore how can you war against it?, or pretending that a multinational corporation has war/raiding rights and it's not YOUR nation fighting or anything baka, are moot.  You're part of one faction, ending and recreating that faction would take precious time, you're in it for keeps, you're invested, wars, losses, gains, are all more real and fair. It also means that trumped up proxy avoidance issues, like nah bro that country doesn'​t even exist anymore how can you war against it?, or pretending that a multinational corporation has war/raiding rights and it's not YOUR nation fighting or anything baka, are moot.  You're part of one faction, ending and recreating that faction would take precious time, you're in it for keeps, you're invested, wars, losses, gains, are all more real and fair.
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 Obviously there is room for problems, but I think these plugins would go a long way in enforcing a legitimate system of enjoyable, factional play.  What's also nice is that these plugins are maintained by a larger more active group whose rules and insights can be mimicked to minimize issues. **[/​Juinn]** Obviously there is room for problems, but I think these plugins would go a long way in enforcing a legitimate system of enjoyable, factional play.  What's also nice is that these plugins are maintained by a larger more active group whose rules and insights can be mimicked to minimize issues. **[/​Juinn]**
 +</​hidden>​
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 ===== The Opposite ====== ===== The Opposite ======
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 Abolish nations, disable pvp, give everyone creative mode. Then you can cut down to maybe 2 or 3 mods to fix griefing. ​ --- //​[[greenkitten@rocketmail.com|green kitten]] 2013/01/08 14:41// Abolish nations, disable pvp, give everyone creative mode. Then you can cut down to maybe 2 or 3 mods to fix griefing. ​ --- //​[[greenkitten@rocketmail.com|green kitten]] 2013/01/08 14:41//
 +----
 +
 +==DustRemover says==
 +Its gay, no.
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