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Voelhaven

Voelhaven
Local Languages Dutch
German
Frisian
English
Demonyn Voelhavener
Government Colonial administration
Governor P_P_A
Establishment 09.12.2012
Population 9
Abbreviation NW

Voelhaven is a small Dutch-style coastal town south of the spawn. For a brief time, it served as the capital of Nieuw Walschor, but it has since reverted to settlement status.

Pre-History

Prior to the arrival of Walschorer settlers, the site of later Voelhaven was occupied by a small population of Yev, numbering 2.

Great Oyvey of Voelhaven

When the first Walschorer colonists set foot to the Voelhaven peninsula, they were received friendlily by the native Yevs, and found shelter in their small village. While they were out surveying the area, the Yev village was attacked by Zombies, who broke down the doors and massacred all 2,000,000 million Yevs. This event, and the failure of the first colonists to defend the natives, is remembered as the Great Oyvey of Voelhaven. Every day is memorial day and any citizen of Nieuw Walschor is personally responsible for these events.

Founding of Voelhaven

The city of Voelhaven, which was to become the bud and later capital of Nieuw Walschor, was founded by P_P_A, acting on behalf of the Grand Duke of Walschor P_P_A in search of new lands to colonise. His ship anchored in the calm Bay of Voelhaven. After setting foot to the Peninsula of Voelhaven and making contact with the local native Yevs, the colonists began constructing a small town.

Growth of the colony

Resources were scarce and conditions rough as the colonists laboured to construct a road network, mill, town hall, and modern fortifications around Voelhaven. Lacking yet the means to defend itself, Voelhaven joined the The Holy Breshikan Empire for protection.

It was not until the Eisenbacher merchant Luddi visited Voelhaven that it entered its golden age. Delighted by the town's architecture, he spread word of it across the server. Soon, a growing number of people settled down in the colony, whose population reached 5 on Jan 6th 2013.

Nationhood

The requirements having been met, Nieuw Walschor was declared a nation one day later. Voelhaven lost its status as an independent settlement and became the capital of the new state.

Independence

After the disastrous War of the Breshikan Succession, Nieuw Walschor desintegrated. Voelhaven thus became an independent settlement once more. It remains in personal union with the distant islands of Noord Wortland.

Voelhaven occupies the whole of Voelhaven Peninsula, and a vast swathe of its hinterland. Its harbour opens towards the Bay of Voelhaven east of the town. The Berganzee west of the town and Trutzfels Island are wholly contained within the settlement's borders.

The city is shielded by a vaubanesque earthen star fort, whose moat separates the peninsula from the continent. The forest outside of the town has been cleared for a windmill-dotted bocage landscape, which provides the town with agricultural produce.

The town is self-sufficient thanks to its fields, which grow wheat, carrots, potatoes, melons, and pumpkins. Sheep and cows provide a source of wool, milk, leather, and meat. Cocoa and sugarcane are imported from the Nieuw Walschorer colony of Markonië, out on the ocean west of Voelhaven.

Voelhaven is a colony of the Grand Duchy of Walschor, located on a different server. Head of State is therefore the Grand Duke of Walschor, P_P_A, who appoints the local governor. The office is permanently occupied by P_P_A.

Not everyone on this list lives in Voelhaven, but they all have a house there.

  • Buildings must adhere to Dutch and Low German architecture.
  • They must be cute & adorable, and cozy.
  • Houses within the town must be taller than wide.
  • Houses may not be higher or shorter than their neighbouring building than by a third of the neighbour's height.
  • The façades are to form a continuous line, their front hugging the pavement.
  • Ornaments, small staircases, pillars, etc. may overlap the Smooth Stone Slab pavement, but not the cobblestone streets.
  • Upper floors may protrude by one block for every six blocks of height, up to three blocks.
  • There must be no gaps between buildings; each wall must hug the neighbouring one.
  • Gardens are therefore not permitted in front or to the side of a house; behind one or underground are fine however.
  • In compensation for this, every citizen is granted a field around the town for their personal use.
  • Plots within the town are 10 blocks deep and a minimum of 7 blocks wide.
  • Before building a house, build its façade in Creative Mode and submit a screenshot of it to P_P_A for approval.
  • settlements/voelhaven.1360055956.txt.gz
  • Last modified: 2020/11/08 04:01
  • (external edit)