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Port Loco
Port Loco | |
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Local Languages | English German |
Demonyn | Locorian |
Government | Free Hanseatic City |
Leader | Locotar |
Establishment | 26.01.2012 |
Population | ~8 |
Abbreviation | PL |
Port Loco is the harbor town of Sheep Island. It covers the southeast half of that island. The Buildings are mainly build of cobblestone and wood.
History
founding/time period
This settlement was founded on the 26th of January by Locotar.
major event/time period
As the settlement progressed and more and more settlers came, it began to get narrow in between the townwall. So our great Leader Locotar decided to annex the western part of Sheep Island during the night from 5th to 6th February. This part of the isle was less populated than the northern part, so no one protested.
Landmarks and Surroundings
Port Loco is a settlement on the southeast side of “Sheep Island”, which is the first big isle from the spawn going north. The Isle is called “Sheep Island” mainly because of its shape wich looks like a jumping sheep and of the big sheep farm in the west of the isle.
Economy
The Economy is mainly autarchic, there are many different animal farms, especially for sheeps. And there is also a public tree- and wheatfarm located in the town. The grand St.Helena mine provides the citizens with all ores and stones they need.
Laws
- 1. Griefing and attacking other people will be avenged with a ban.
- 2. If you want to settle in Port Loco, ask Locotar for permission. Houses will be removed if you settled wild.
- 3. Buildings must be kept in townstyle, that means a light medieval touch, and build out of wood, stone or wool. Not fitting ones, will be removed.
- 4. No wild digging! We have the St.Helena mine for the whole town. Build a mineshaft there or help with existing ones.
Residents
- Rariisan
- Golokopitenko
- Elektrohawk
- Gakeman
- W4mb0
- SchweineJump
- u_wot_m8