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Midgard

Midgard Municipality
Location X: 4400, Z: 0
Alpha Realm Map
Local Languages English
Government Municipal Administration
Leader Administrator Jinxauthor_Mel
Establishment May 10th, 2015
Population Buncha Yews +1
ASC/S MID


Originally a twelve-island-archipelago nestled in a quiet corner of the Northeastern Sea, much ground has been reclaimed from the ocean, forging a splendid island that is not yet done growing – in any sense of the word. The safety of Midgard's inhabitants is the Administration's foremost concern.

Founding

One lonely builder, eager to create with no idea how and where to start, was led to a twice forsaken archipelago in the Northeastern Sea and granted full jurisdiction over it late in April 2015. Finding many of its twelve islands dotted with leafless tree trunks easier to cut and harder for monsters to hide under, Jinxauthor_Mel decided to accept the pre-owners legacy as a considerate gift. Within two weeks, the first 5×5 wood hut grew into a big mansion, and on May 10th, the first Zombie allowed himself to be cured. With him immediately taking residence inside the mansion, this date is deemed the founding of the settlement.
The settlement was invited to become part of the nearby Commons of Valensiya and gratefully accepted the offer that came with tutelage, material support and a railway connection. Prompted by the latter to build a station and decide upon a name for it, 'Midgard' was chosen after some deliberation as it suits best some faraway future plans.

Independence

Having been introduced to various people, places, methods and rules (as well as other important matters) of Alpha Realm, and grown more self-reliant and confident as a result, Midgard Administration has come to the decision to part ways with the Commons and become entirely independent in early June. After taking some time to come to terms with the vague intention and prepare for the step, independence as the Midgard Municipality was declared on June 15th, 2015.

The land is marked by buildings and surrounded by the sea.

Currency

Currently, Midgard trades for materials or items needed at the time of the trade. However, due to the growing Yew populace, the Municipality's official currency is emeralds. In the shops that are planned to be extended and created, a secondary currency of gold nuggets will be used due to more common availability, at a rate of 1 emerald ≙ 24 gold nuggets.

Import

Midgard imports gold, lapis lazuli and copies (or copies of copies) of original books from anywhere in Alpha Realm.

Export

Our most unique export item is the MARNIE newspaper, standing for 'Midgard Alpha Realm News, International Edition' and published every Monday at the foremost stand of the Midgard Store for 1 Leather plus 1 Ink Sac, a prize that has been decided to never change in order to ensure easy availability. Other exports include Obsidian, Ender Chests, Enchanted Iron Pickaxes and High-Level (or rare) Enchanted Books, all of which can be bought at the mentioned store, which is located on the lower level of the New Spawn Marketplace, to the left of the stairs and elevator, with an underwater view.

Midgard Administration's main goal is to make the island a tourist attraction in order to attract visitors and business. Unfortunately, the growing populace recently overruled that ambition and demanded more solid ground for the development of an actual settlement to be created. The Administration had therefore focused on terraforming during June, and started to construct more residences.


Infrastructure

Being an island, Midgard Municipality can be reached in various ways. From anywhere around the Northeastern Sea, it is currently most quickly travelled to by boat. From Midgard Station, the Valensiya Metro Pegasus Line provides safer (and drier) access to immediate neighbors like the islands Valensiya, Tipriya and Lauranya, from where further extensions are planned to be constructed by Chief Tsaryu. For people enjoying train travel, an overworld metro has already been built by him that connects to Slavia Rail at Fishermen Peninsula and to New Spawn from there. Overall travel time to Midgard takes about fifteen minutes.
From Midgard's Nether station Utgard, a direct line to New Spawn has been created that shortens travel time to about three minutes, all stops included.
On the island itself, roads are being laid only where houses are constructed as well, so it is mostly still untamed grassland to traverse on the surface. Underground however, tunnels connect various areas in a safer manner until the road network improves.

Culture

Midgard residents love to explore. They prefer to do so in safety, but will take on great risks in order to discover new places or master difficult activities. Lives have been lost that way, but lessons have been learned as well.
Despite this tendency to head into danger while exploring, Midgard residents love order and stability at home. This mentality led to the rise of a bureaucratic administration that keeps redundancies of redundancies of records and prefers to focus on just one project at any given time, often leading to procrastinations and various adjustments of planned projects long before they are ever actually started on. (Some get lost along the way.)
Midgard has a high percentage of librarians and clerics among its residents, who started a trend of liking to keep track of happenings and were the first to demand written books. In order to satisfy their curiosity, the MARNIE newspaper was created and is filled weekly with news from all over Alpha Realm, keeping the bookworms quite satisfied.
Recently, requests from historians have emerged, asking to provide an archive for the newspaper so that its records won't get lost during dire circumstances. This request was met on July 6th in 2015, when some pages of this Autism Almanac were set aside to hold older MARNIE issues.

MARNIE Archives (click to display)

MARNIE Archives (click to display)

Midgard's Yew inhabitants tend to make their requirements known at their own convenience; it is up to Administration to comply with those or loose the populace.

At the beginning of July 2015, Duke Speermen of Skellie Farm, founder of a small outpost in the eastern plains, has given permission to Midgard Administration to manage the area until a settler claims it. The outpost has been designated 'Zweiyurten' by Chief Tsaryu of the Commons of Valensiya who had planned in advance for a station at that location, since his Valensiya Metro's Andromeda Line passes right beneath it. Midgard Administration will use the land for flower farming and horse raising, should any come along, and step back from management when informed about a valid claim.

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