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proposals:new_map [2013/02/26 14:32] nabigator [Votes] |
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=====Petition for the creation of a New Map===== | =====Petition for the creation of a New Map===== | ||
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+ | <WRAP center round alert 60%> | ||
+ | **The current map will definitely stay**, te3 pointed it out many times. | ||
+ | \\ Feel free to continue your projects and don't let you confuse yourself by this proposition and by the players forcing it! | ||
+ | \\ This petition is now limited to the creation of an **additional** map. | ||
+ | </WRAP> | ||
+ | |||
This is the petition for the creation of a **new map on the server with the introduction of a world portal that allows players to explore this current map (Oceania) without placing new blocks.** Transfering small amounts of inventory and generating a map with Large Biomes are discussions that will be held after a new map is decided upon. Below are //brief// arguments both for and against this idea. Below those you are encouraged to sign your name and include your vote. | This is the petition for the creation of a **new map on the server with the introduction of a world portal that allows players to explore this current map (Oceania) without placing new blocks.** Transfering small amounts of inventory and generating a map with Large Biomes are discussions that will be held after a new map is decided upon. Below are //brief// arguments both for and against this idea. Below those you are encouraged to sign your name and include your vote. | ||
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>and I do think we should petition to allow individual, non-aligned projects anywhere on the map outside of the designated build area. | >and I do think we should petition to allow individual, non-aligned projects anywhere on the map outside of the designated build area. | ||
I support this idea and will fight for it. That is however a discussion for another day. We will include all suggestions for new rules on the wiki before the proposed new map goes into effect so all the people of the server will have a chance to give their input on any rules that will be directly impacting them. This is your server, the players, just as much as it is mine or the other mods'. --- //[[people:vladimirr|V1adimirr]] 2013/02/22 22:03// | I support this idea and will fight for it. That is however a discussion for another day. We will include all suggestions for new rules on the wiki before the proposed new map goes into effect so all the people of the server will have a chance to give their input on any rules that will be directly impacting them. This is your server, the players, just as much as it is mine or the other mods'. --- //[[people:vladimirr|V1adimirr]] 2013/02/22 22:03// | ||
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- | I agree with both proponents and sceptics, but the map restart is only going to delay the stale state of the server. Cause the nature of this alienation is repetitive, the old towns become misued, newfriends flee far and we end up with what we have right now sooner or later. This wouldn't happen if we allowed heavy griefing since the newfriends would reconstruct the older sites much life the Barbarians have built their kingdoms on the Roman Empire ashes. With our preservism, however, it's natural for the active game area to be situated on a circle or several circles centering spawns, therefore we'll be in the same situation after some time anyway even if we had a new map. | ||
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- | If we want the server to feel alive I suggest that we both retain the map and shuffle it differently. I see the following algorithm: | ||
- | - Contact the major factions/most active players about their current and past projects | ||
- | - Remove all the ghost towns from the map, save the most beautiful for some gallery of time kinda thing | ||
- | - Dump the Nether & Limbo | ||
- | - Rearrange the active building sites closer to each other | ||
- | - Fill the rest with newly-generated geography | ||
- | - ??? | ||
- | - Repeat the process once a year or two, PROFIT! | ||
- | Seeing the same faces online I guess we can inform all the interested parties quite fast and do the whole thing in under a week. What'd ya think? | ||
- | PS: I volounteer for MCedit work. --- //[[wiki:user:sevastopolis|Sevastopolis]] 2013/02/26 13:17// | ||
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=====Votes===== | =====Votes===== | ||
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Anti vote: ✘// | Anti vote: ✘// | ||
\\ | \\ | ||
- | Pro: 36 | Anti: 20 | + | Pro: 41 | Anti: 20 |
\\ | \\ | ||
^ Name ^ Vote ^ Comments ^ Date of Arrival, Map ^ ^ | ^ Name ^ Vote ^ Comments ^ Date of Arrival, Map ^ ^ | ||
| [[people:vladimirr|V1adimirr]] | ✔ | I want to feel again | 4/11, 1.7 map | | | | [[people:vladimirr|V1adimirr]] | ✔ | I want to feel again | 4/11, 1.7 map | | | ||
| Vexxx | ✔ | | 5/11, 1.7 map | | | | Vexxx | ✔ | | 5/11, 1.7 map | | | ||
- | | [[people:Sikandar]] | ✔ | | Creative map, pre-AlphaBernd :) | | | + | | [[people:Sikandar]] | ✘ | | Creative map, pre-AlphaBernd :) | | |
| [[people:areteee|areteee]] | ✔ | It's fun and an opportunity to make new allies. t. someone who restarted twice | 7/11, 1.7 map | | | | [[people:areteee|areteee]] | ✔ | It's fun and an opportunity to make new allies. t. someone who restarted twice | 7/11, 1.7 map | | | ||
| [[people:k_chris|K_Chris]] | ✔ | | 6/11, 1.7 map | | | | [[people:k_chris|K_Chris]] | ✔ | | 6/11, 1.7 map | | | ||
| GlitchyBat | ✔ | Though I'd wish to carry over inventory :c | 1/13, 1.1 map (?) | | | | GlitchyBat | ✔ | Though I'd wish to carry over inventory :c | 1/13, 1.1 map (?) | | | ||
| Vespre | ✘ | | 1/13, 1.1 map (?) | | | | Vespre | ✘ | | 1/13, 1.1 map (?) | | | ||
- | | [[people:Shakomatic]] | ✔ | I would support oceania being hosted as a seperare world by the server to be used as freebuild entirely and then the new map be used for both. We neeed to reform the rules to make it so that it is fun to build, fun to war and fun to politics. If we are not having fun with the game and we are just wasting effort on it there is no point. I support the ship to the new world idea that Cabst made. overall 5/5 would come back | 7/11, 1.7 map | | | + | | [[people:shakomatic:start]] | ✔ | I would support oceania being hosted as a seperare world by the server to be used as freebuild entirely and then the new map be used for both. We neeed to reform the rules to make it so that it is fun to build, fun to war and fun to politics. If we are not having fun with the game and we are just wasting effort on it there is no point. I support the ship to the new world idea that Cabst made. overall 5/5 would come back | 7/11, 1.7 map | | |
| [[people:mystialorelei|MystiaLorelei]] | ✔ | Lets rise from the ashes. | 9/11, 1.8 map | | | | [[people:mystialorelei|MystiaLorelei]] | ✔ | Lets rise from the ashes. | 9/11, 1.8 map | | | ||
| guy | ✘ | | 1/13, 1.1 map (?) | | | | guy | ✘ | | 1/13, 1.1 map (?) | | | ||
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| [[people:cabastard|caBastard]] | ✘ | Unless tetete can copy my ship into a new map, I most definitely don't want to start from zero again. | 4/11, 1.7 map | | | | [[people:cabastard|caBastard]] | ✘ | Unless tetete can copy my ship into a new map, I most definitely don't want to start from zero again. | 4/11, 1.7 map | | | ||
| Kawaii_nigger | ✘ | dats raciss t. Sean | 1/13, 1.1 map (?) | | | | Kawaii_nigger | ✘ | dats raciss t. Sean | 1/13, 1.1 map (?) | | | ||
- | | [[people:mazznoff|mazznoff]] | ✘ | I won't be discouraged from playing on the new map, but it discorages the hell out of me to play on the current map with this vote ongoing. | 10/11, 1.7 map | | | + | | [[people:mazznoff|mazznoff]] | ✔ | I won't be discouraged from playing on the new map, but it discourages the hell out of me to play on the current map with this vote ongoing. | 10/11, 1.7 map | | |
| flyingdicks88 | ✘ | Starting from scratch is too much. | 1/13, 1.1 map (?) | | | | flyingdicks88 | ✘ | Starting from scratch is too much. | 1/13, 1.1 map (?) | | | ||
| smultanius | ✔ | Conditional on Multi-Verse accessibility to the old map. PLEASE GIB TE3 | very end of 1.7 | | | | smultanius | ✔ | Conditional on Multi-Verse accessibility to the old map. PLEASE GIB TE3 | very end of 1.7 | | | ||
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| [[people:venomthrope|venomthrope]] | ✔ | E/B/IN | hurp durp | | | | [[people:venomthrope|venomthrope]] | ✔ | E/B/IN | hurp durp | | | ||
| [[people:elkku112|Elkku112]] | ✔ | I am a Finn :----DDDD | 4/11, 1.7 | | | | [[people:elkku112|Elkku112]] | ✔ | I am a Finn :----DDDD | 4/11, 1.7 | | | ||
- | | [[wiki:user:dragonbro|Ralxtew]] | ✘ | This will not solve any of our problems. Older players, overrun by nostalgia, will be pleased to force newer players down from their progress on Oceania to start over again for no reason. Inevitably, the novelty will wear off in 2 months and we'll be at this very point again, over and over. We simply do not need this at all. This is just a caprice of a player that does not even actively partake in any personal projects in the current map. | 9/12 | | | + | | [[people:ralxtew|Ralxtew]] | ✔ | I want to conquer the uncharted lands for the glory of the Draconian Divines. | 9/12 | | |
| PenOpener | ✘ | A new map alone will not solve any problems. Only make more. People who lose their current work with a map change are much less likely to start any big projects ever again. So we might lose players. The problems with the current map (over-abundance of land, scattering of players all over the place) will most likely occur on the new map as well. It's simply because the mechanics of Minecraft have changed. Travel is much faster and easier now, compelling players to settle in "quieter" regions instead of risking conflicts with existing neighbours. You would have to put heavy restrictions on the map borders to change that. Otherwise a map change only buys a little time window in which the people now complaining will be happy while many other players will have no motivation to start new. And after a few month we'll most likely be at this same point again. If no other changes are made to the server (and its rules) a new map is the wrong way to solve the current problems (it's only a temporary fix). IF a convincing proposal for such changes is made I might change my vote on this (I myself have no idea how to fix the current situation). | 8/11 1.7 | | | | PenOpener | ✘ | A new map alone will not solve any problems. Only make more. People who lose their current work with a map change are much less likely to start any big projects ever again. So we might lose players. The problems with the current map (over-abundance of land, scattering of players all over the place) will most likely occur on the new map as well. It's simply because the mechanics of Minecraft have changed. Travel is much faster and easier now, compelling players to settle in "quieter" regions instead of risking conflicts with existing neighbours. You would have to put heavy restrictions on the map borders to change that. Otherwise a map change only buys a little time window in which the people now complaining will be happy while many other players will have no motivation to start new. And after a few month we'll most likely be at this same point again. If no other changes are made to the server (and its rules) a new map is the wrong way to solve the current problems (it's only a temporary fix). IF a convincing proposal for such changes is made I might change my vote on this (I myself have no idea how to fix the current situation). | 8/11 1.7 | | | ||
| Rosenmann | ✔ | We should get good continents this time and avoid massive sprawl of settlement s by not supporting communication by mods, especialy nether railway (which enables really really quick transporting between regions 100000000 blocks away. Also, 2000 x 2000 ( or bigger ) area around point 0 ( for example, everything in square 1000x, 1000z : -1000x, -1000z )can be destined for freebuild/civilized nation play, rest of the world can be wild zone with hardly any anti-grief/anti-pvp protections, that will allow have peaceful players their fun and will make hotblooded players happier by providing them proper playground. | IV 2011 1.7 map | | | | Rosenmann | ✔ | We should get good continents this time and avoid massive sprawl of settlement s by not supporting communication by mods, especialy nether railway (which enables really really quick transporting between regions 100000000 blocks away. Also, 2000 x 2000 ( or bigger ) area around point 0 ( for example, everything in square 1000x, 1000z : -1000x, -1000z )can be destined for freebuild/civilized nation play, rest of the world can be wild zone with hardly any anti-grief/anti-pvp protections, that will allow have peaceful players their fun and will make hotblooded players happier by providing them proper playground. | IV 2011 1.7 map | | | ||
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| Hexphile | ✔ | | | | | | Hexphile | ✔ | | | | | ||
| [[wiki:user:sevastopolis|Sevastopolis]] | ✘ | See my post in the other comments sections for a solution proposal, also the markup of this table sucks | August 2012, 1.8 | | | | [[wiki:user:sevastopolis|Sevastopolis]] | ✘ | See my post in the other comments sections for a solution proposal, also the markup of this table sucks | August 2012, 1.8 | | | ||
- | | Meelly | ✘ | So I'm newbernd in MC but wanna to say that there are many of noobs such as me and this map is still new for them. Maybe it would be good varinant to remove only non-living cities and places with leaving the rest alive. Also yep I'm afraid of losing all my buildings during creation some big projects. | 01.13 | | | + | | Meelly | ✘ | So I'm newbernd in MC but wanna to say that there are many of noobs such as me and this map is still new for them. Maybe it would be good varinant to remove only non-living cities and places with leaving the rest alive. Also yep I'm afraid of losing all my buildings during creation some big projects. | 01.13 | 1.7 | |
- | | nabigator | ✘ | nope | Jan, 2013 | | | + | | BarabaDruze | ✔ |Told too much already. Stop being butthurt about your buildings, get over them. You will create better ones with the experience u have now on the other map. We can make this shit beatiful, give it a chance. Btw, Ghoul is a gurl. Thumbs up for Rosenman's idea. Also, before we start it (if we do), a group of players should start ~2 days before others, with a task to create spawn, roads across the proposed area (with creative to finish it as soon as possible). Then we can let the butthurt begin. | 1.7 | | |
+ | | [[people:eagle1|Eagle1]] | ✔ | I want new map because in 1.7 and 1.8 maps I had fun and lots of feelsies, both gud and bad. It all ended with 1.1 map because of retarded spawn and inability to quickly travel between settlements, cities and nations. And too much of water. Taking in account omgmacs herp-a-derp around not keeping up server, I've simply became fed up with MC. In new version, I'd like to come back on server and enjoy building and feels. One of major source of feels for me was traveling in minecart on 1.7 and 1.8 maps. | dusk of 1.7 map | | | ||
+ | | Tefal | ✔ | It is time to move on. If I find the time, I'd like the occasion to start a small cozy settlement elsewhere again. Oceania was always too spread apart to work, so much that a lot of resources were spent to build a transportation infrastructure that could have been used to make other projects. 1.8 and its not-always-respected 1000x1000 border was much denser and tightly-focused, even during the post-1.0 times where only a handful of people lurked on the server. So let's start anew with space restrictions again, or have the mods build large main transportation lines so that the settlements are well-connected. The lack of player interaction is due to the lack of anything interesting to do but build; resources are everywhere to find if you know how to find them, so most settlements are self-sufficient. Is there any kind of economy/shop plugin that could change this? Also, events as proposed above are a very good idea against the lack of interaction, but you have to find people motivated enough to organize those. All in all, people need a goal. Currently, once you've got your settlement running, you do not have much left to do. There must be something we can do to help with that. I do not propose the utter plugin faggotry I see on other servers, but maybe there are a few of those out there that would work well here. | 10/11 1.8 | | | ||
+ | | Erenzilable1 | ✔ | Going to be nice, also all settlements are way too far, it's inconvinient to get there. also it's not so interesting when closest autist to you is like 2k blocks far. And about settlement conflicts, there's always a possibility, underground, floating cities, underwater cities, water platforms and other ways to get moar land without expanding map | 3/13 ? | | | ||
+ | | [[people:glo|_glo]] | ✔ | This is depressing. | The Age of Creativity and Myth (Creative) | | |