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Both sides previous revision Previous revision Next revision | Previous revision | ||
proposals:fix_map [2013/02/26 16:08] sevastopolis new pics for clarity and loss of association with the old map |
proposals:fix_map [2020/11/08 04:02] (current) |
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==== Graphical sample ==== | ==== Graphical sample ==== | ||
Now this part is purely cosmetical to illustrate the algorithm in action. I have no prior idea what settlements to select and imho the demolshing radius should be even larger, so that's just to get an idea on what I mean: | Now this part is purely cosmetical to illustrate the algorithm in action. I have no prior idea what settlements to select and imho the demolshing radius should be even larger, so that's just to get an idea on what I mean: | ||
- | {{ :proposals:fixmap_proposal_stage_1.jpg |}} | + | {{ :proposals:fixmap_proposal_stage_1.jpg?400 |}} |
First we isolate the functional settlements and mark the no-demolishing zone shown in green. | First we isolate the functional settlements and mark the no-demolishing zone shown in green. | ||
- | {{ :proposals:fixmap_proposal_stage_2.jpg |}} | + | {{ :proposals:fixmap_proposal_stage_2.jpg?400 |}} |
Then the area is removed while select active cities are retained. | Then the area is removed while select active cities are retained. | ||
- | {{ :proposals:fixmap_proposal_stage_3.jpg |}} | + | {{ :proposals:fixmap_proposal_stage_3.jpg?400 |}} |
We then fill the empty area with the new geography resulting in something like this. The older chunks marked by the red border. | We then fill the empty area with the new geography resulting in something like this. The older chunks marked by the red border. | ||
- | {{ :proposals:fixmap_proposal_stage_4.jpg |}} | + | {{ :proposals:fixmap_proposal_stage_4.jpg?400 |}} |
==== Voting ==== | ==== Voting ==== | ||
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Pro: 1 | Contra: 1 | Pro: 1 | Contra: 1 | ||
\\ | \\ | ||
- | ^ Name ^ Vote ^ Comments ^ | + | ^ Name ^ Vote ^ Comments ^ |
- | | Sevastopolis | ✔ | Proposal author | | + | | Sevastopolis | ✔ | Proposal author | |
- | | Enton | ✘ | What a clusterfuck. See also: [[decisions:reduce-map|Map reduction]] | | + | | Enton | ✘ | What a clusterfuck. See also: [[decisions:reduce-map|Map reduction]] | |
+ | | Shakomatic | ✘ | I gewt where you are comign from but the map is too big for this and too spread apart. We need a new map witha specific set of continents. Maybe copying old cities in would be cool? | | ||
+ | | [[people:vladimirr|V1adimirr]] | ✘ | I agree with all the problem you have, but I don't understand why you are against a new map when that is basically what your suggestion is minus destroying old stuff. [[talk:people:areteee|The current proposal]] is that a new map would only be in a world portal (ie nothing on this map would change but you can leave it for the new map if you want). I feel like this solves the problems you see in the same way that you are trying to solve them, but also would be a thousand times less work. You're also correct in saying that a map change alone won't fix everything, so we are including numerous rule changes as well. Neither alone will fix the problems, but together they should make a reasonable difference to be sure. | | ||
+ | | Greenkitten | ✘ | it doesn't work well, it was tried on a map that kovio and I played on and its messy | |