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orders_and_guilds:guilds:debt_store [2013/02/15 19:07] martyr mistake |
orders_and_guilds:guilds:debt_store [2020/11/08 04:02] (current) |
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The economy will be based on them. \\ | The economy will be based on them. \\ | ||
- | 1 Diamond -> **6 Emeralds** \\ | + | <del>1 Diamond -> **3 Emeralds** \\ |
- | 8 Iron Ingots -> **1 Emerald** \\ | + | 14 Iron Ingots -> **1 Emerald** \\ |
- | 2 Gold Ingots -> **1 Emerald** \\ | + | 3 Gold Ingots -> **1 Emerald**</del> \\ |
==== Admin Store Offers ==== | ==== Admin Store Offers ==== | ||
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=== Spawner Eggs === | === Spawner Eggs === | ||
- | Eggs to spawn animals and passive mobs when you can't get them in another way - that's why some of them are expensive. | + | Eggs to spawn animals and passive mobs when you can't get them in another way (like healing zombie villagers) - that's why some of them are expensive. |
- | * **Pig:** 4 Emeralds -> 1 \\ | + | * **Pig:** 6 Emeralds -> 1 \\ |
- | * **Sheep:** 4 Emeralds -> 1 \\ | + | * **Sheep:** 6 Emeralds -> 1 \\ |
- | * **Cow:** 5 Emeralds -> 1 \\ | + | * **Cow:** 8 Emeralds -> 1 \\ |
- | * **Mooshroom:** 8 Emeralds -> 1 \\ | + | * **Mooshroom:** 18 Emeralds -> 1 \\ |
- | * **Wolf:** 9 Emeralds -> 1 \\ | + | * **Wolf:** 8 Emeralds -> 1 \\ |
- | * **Ocelot:** 9 Emeralds -> 1 \\ | + | * **Ocelot:** 8 Emeralds -> 1 \\ |
- | * **Villager:** 14 Emeralds -> 1 \\ | + | * **Villager:** 27 Emeralds -> 1 \\ |
=== Creative-Only Items === | === Creative-Only Items === | ||
- | |||
- | Not sure if we should add them. \\ | ||
* **Mob Head (Zombie, Skeleton, Creeper, Player):** 1 Wither Skull + 2 Emeralds -> 1 \\ | * **Mob Head (Zombie, Skeleton, Creeper, Player):** 1 Wither Skull + 2 Emeralds -> 1 \\ | ||
- | * **Sponge:** 4 Emeralds -> 1 \\ | + | * **Special Full Double Slabs (43:8 - Stone and 43:9 - Sandstone):** 64 Stone or Sandstone Slabs + 1 Emerald -> 32 |
+ | * <del>**Sponge:** 2 Emeralds -> 1 \\</del> | ||
=== Uncommonly Obtainable Items === | === Uncommonly Obtainable Items === | ||
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Most difficult part concerning the game balance, as the items are either very rare (the Stronghold variations of Stone Brick) or difficult to obtain and non-renewable, even if they aren't worth much (like the plants). | Most difficult part concerning the game balance, as the items are either very rare (the Stronghold variations of Stone Brick) or difficult to obtain and non-renewable, even if they aren't worth much (like the plants). | ||
- | * **Lily Pad:** 1 Emerald -> 4 \\ | + | * <del>**Lily Pad:** 6 Vines + 1 Emerald -> 6</del> \\ |
- | * **Dead Bush:** 5 Oak Saplings + 1 Emerald -> 5 \\ | + | * <del>**Dead Bush:** 6 Oak Saplings + 1 Emerald -> 6</del> \\ |
- | * **Fern:** 5 Tall Grass Blocks + 1 Emerald -> 5 \\ | + | * <del>**Fern:** 6 Tall Grass Blocks + 1 Emerald -> 6</del> \\ |
- | * **Cobweb:** 20 Strings + 1 Emerald -> 5 \\ | + | * <del>**Cobweb:** 30 Strings + 1 Emerald -> 6</del> \\ |
- | * **Chiseled Stone Brick:** 12 Stone Bricks + 1 Emerald -> 12 \\ | + | * <del>**Saddle:** 5 Leather + 1 Emerald -> 1</del> \\ |
- | * **Cracked Stone Brick:** 12 Stone Bricks + 1 Emerald -> 12 \\ | + | * <del>**Chiseled Stone Brick:** 5 Stone Bricks + 1 Emerald -> 5</del> \\ |
- | * **Mossy Stone Brick:** 12 Stone Bricks + 1 Emerald -> 12 \\ | + | * <del>**Cracked Stone Brick:** 5 Stone Bricks + 1 Emerald -> 5</del> \\ |
- | * **Mossy Cobblestone:** 14 Cobblestone + 1 Emerald -> 14 \\ | + | * <del>**Mossy Stone Brick:** 5 Stone Bricks + 1 Emerald -> 5</del> \\ |
+ | * <del>**Mossy Cobblestone:** 6 Cobblestone + 1 Emerald -> 6</del> \\ |