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history:beta_17:nations:defunct:breshik [2011/07/22 14:06]
76.100.8.84
history:beta_17:nations:defunct:breshik [2020/11/08 04:02] (current)
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 <WRAP right 315px> <WRAP right 315px>
 ^    //**Fifth Breshikan Kingdom**// ​    ^^ ^    //**Fifth Breshikan Kingdom**// ​    ^^
-| {{:nations:civil_ensign.png?150|National Standard}}∗∗{{:​nations:​royal_ensign.png?100|Imperial ​Standard}} ||+| {{:nations:df.png?150|Interim Flag}}∗∗{{:​nations:​auh-f.gif?100|Royal Standard}} ||
 | Capital | Karak Sakor | | Capital | Karak Sakor |
 | Official Languages | English, Dwarven | | Official Languages | English, Dwarven |
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 | Motto | Sic Semper Tyrannis | | Motto | Sic Semper Tyrannis |
 | Establishment | June 23rd 2011 | | Establishment | June 23rd 2011 |
-| Population | 19 |+| Population | 17 |
 | Abbreviation | no common abbreviation | | Abbreviation | no common abbreviation |
 </​WRAP>​ </​WRAP>​
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 === Westward Isles Land Dispute === === Westward Isles Land Dispute ===
 The Breshikans laid claim to some Lakota lands in the great Breshikan desert. In order to avert war and guarantee peace between the two peoples Breshik offered a compromise and a canal project to be underway for the people of the Westward Isles. On June 27th the Breshikan-Westwards Treaty was signed ensuring a peace in our time. The Breshikans laid claim to some Lakota lands in the great Breshikan desert. In order to avert war and guarantee peace between the two peoples Breshik offered a compromise and a canal project to be underway for the people of the Westward Isles. On June 27th the Breshikan-Westwards Treaty was signed ensuring a peace in our time.
 +=== The Lakota War ===
 +Unbeknownst to the Breshikans the land they settled upon was apparently claimed by a people who had never been prevalent on the server before. These were the Lakota tribes. Mutestory, the defacto leader of the Lakota, began to wage a guerrilla war with the Breshikans approximately four days after their arrival to this new land. For six hours the Breshikans fought against the Lakota to finish the canal. The Breshikans eventually cornered the Lakota leader in an abandoned Breshikan mining outpost. After the Dwarf known as Jogiff finally dispatched the Lakota leader with a pack of hunting wolves, the Lakota and Breshikans began to bargain. The Breshikans Creates the "​Breshikan Provisional reserve for the Lakota People",​ and "​ceded"​ land they had no initial claim over to the Lakota tribes. This forced the Lakota to bargain with the nation with actual claim, Kurwa. Eventualy the land was split on a north and south border.
  
 +Breshik soon once again [[memes:​land_run|declared their expansion]] into what was now but a beach owned by the tribes. This forced the tribes into [[minecraft17:​nations:​defunct:​kurwa:​strife_at_karak_sakor|another guerrilla war,]] easily defeating unarmored dwarven workers in raids. Eventually, the dwarves donned armor and made [[minecraft17:​nations:​defunct:​kurwa:​black_hills_expedition|a beach assault]] on the western coast of krieg island. Though the new Lakota settlement was still in it's infancy, it beat back the dwarves, who's attacking force was twice that of the tribe'​s. Seeing that the dwarves would only attack in increasing numbers, the lakota entreated Kurwa for help, to enforce their promise of independence. Shakomatic, knowing they could not stand against the entirety of Kurwa, Batt.X, and WI, chose to ignore any queries as to an organized battle. This caused the quick-rigged alliance to immediately assault and slaughter the 5 dwarf standing army at the dwarven capital. Shakomatic continues to ignore that the war ever took place, and diplomatically dodges any questions on the subject.
 +
 +On July 9th, Shakomatic declared that Breshik had never agreed to war, further solidifying his [[minecraft17:​nations:​defunct:​kurwa:​siege_of_karak_sakor|reputation as a political liar]]. The war therefore officially ended in Breshik'​s surrender.
  
 ===== Geography ===== ===== Geography =====
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 Karak Ulgor is a lost settlement. Mady the previous king has forgotten where it was and all the settles left in a catastrophe. Karak Ulgor is a lost settlement. Mady the previous king has forgotten where it was and all the settles left in a catastrophe.
  
-Karak Ferrus is abandoned mining colony ​in the vast desert north of Karak Sakor. ​+Karak Ferrus is locate ​in the vast desert north of Karak Sakor. Her king is Aenieas.
  
 The fortress and trading post built at the Breshikan-Westwards canal is known ad Barak Farragut. The fortress and trading post built at the Breshikan-Westwards canal is known ad Barak Farragut.
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 Breshik is an extremely Centralized State with all matters falling under the control of the Dwarf High King, The Lord Captian and his council of Captains. Each Kazad is led by its own King and is rather independent of other Kazul, Although Each Kazul lord (most commonly called King) must answer to the Dwarven High King and his Captains. Breshik is an extremely Centralized State with all matters falling under the control of the Dwarf High King, The Lord Captian and his council of Captains. Each Kazad is led by its own King and is rather independent of other Kazul, Although Each Kazul lord (most commonly called King) must answer to the Dwarven High King and his Captains.
  
-The Breshikan Canal Zone lies to the southwest of the Breshikan capital, it is administered by a joint effort of Breshikans and Islanders.+The Breshikan Canal Zone lies to the southwest of the Breshikan capital, it administered by a joint effort of Breshikans and Islanders.
 ===== Military ===== ===== Military =====
 Each dwarf is considered to be a warrior in the Dwarven Royal Guard. Professional dwarf soldiers are known as "​Ironbeakers"​. The Captain of the Royal guard is Matox. Each dwarf is considered to be a warrior in the Dwarven Royal Guard. Professional dwarf soldiers are known as "​Ironbeakers"​. The Captain of the Royal guard is Matox.
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 The full court of the High king is as such: The full court of the High king is as such:
   * High King Shakomatic, King of Karak Sakor, Emperor of the Dwarven Realm   * High King Shakomatic, King of Karak Sakor, Emperor of the Dwarven Realm
-  * Captain ​Ainieas, ​Royal Treasurer+  * King Ainieas, ​King of Karak Ferrus
   * Lord-Captain Tocktact, Lord of the Breshikan Captains   * Lord-Captain Tocktact, Lord of the Breshikan Captains
   * Captain at Arms Matox, Leader of the Breshikan Imperial guard and Navy   * Captain at Arms Matox, Leader of the Breshikan Imperial guard and Navy
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 It is common that not all of the Court can meet at any one time, so votes and decisions are not made if the High King, and Lord-Captain are not available. It is common that not all of the Court can meet at any one time, so votes and decisions are not made if the High King, and Lord-Captain are not available.
 ===== Politics ===== ===== Politics =====
-Currently Beshik is in an alliance with the Northern Confederacy and Oymyakón. Kurwa and the Westwards are considered hostile neighbors. The Lakota ​Conflict has officially ended and Breshik has refused ​to establish relations.+Currently Beshik is in an alliance with the Northern Confederacy and the Eastern Union. Kurwa and the Westwards are considered hostile neighbors. The Lakota ​Wars have officially ended and Breshik has yet to establish relations.
 ===== Economy ===== ===== Economy =====
 The economy is rather loosely run and supports the Astonian backed gold currency. Currently The State is attempting to implement a "​Breshik for Breshikans"​ program that is aimed at state run construction and influencing Dwarves and Dwarf-Friends to open businesses in Breshik. The Breshikans have for some time Help to a guild system where businesses existed in somewhat collaboration with each other while still keeping competition present. These guilds are organized by the state and then privatized. ​ The economy is rather loosely run and supports the Astonian backed gold currency. Currently The State is attempting to implement a "​Breshik for Breshikans"​ program that is aimed at state run construction and influencing Dwarves and Dwarf-Friends to open businesses in Breshik. The Breshikans have for some time Help to a guild system where businesses existed in somewhat collaboration with each other while still keeping competition present. These guilds are organized by the state and then privatized. ​
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 It is important to note that the Dwarves practice a rite of passage ritual known as the "Rite of Kal Doreem"​. This is a test given to all Dwarfling recruits as a basic initiation procedure. ​ It consists of a new recruit being given a set of coordinates to come to within the Dwarven realm. This test becomes rather hard due o the fact that their are purposefully no teleportation devices to the Dwarven Realm. Each recruit must walk through the untamed wilderness to reach Breshik. It is important to note that the Dwarves practice a rite of passage ritual known as the "Rite of Kal Doreem"​. This is a test given to all Dwarfling recruits as a basic initiation procedure. ​ It consists of a new recruit being given a set of coordinates to come to within the Dwarven realm. This test becomes rather hard due o the fact that their are purposefully no teleportation devices to the Dwarven Realm. Each recruit must walk through the untamed wilderness to reach Breshik.
 ===Religion=== ===Religion===
-Being that Breshik is a state that heavily revolves around role play a religious factor exists. ​Dwarves ​practice a form of ancestor worship in which great heroes are honoured as gods. Among these are Grumgi the lord of War, Pelor, he who captured the Sun, and Ragnos, The Dwarf who became fire.+Being that Breshik is a state that heavily revolves around role play a religious factor exists. ​Dwarve ​practice a form of ancestor worship in which great heroes are honoured as gods. Among these are Grumgi the lord of War, Pelor, he who captured the Sun, and Ragnos, The Dwarf who became fire.
  
 To note, all players joining Breshik will usually be required ​ or suggested to continue the role play. To note, all players joining Breshik will usually be required ​ or suggested to continue the role play.
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