Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
history:beta_17:nations:battkhortostan:bxresettlement [2011/09/15 16:33] sikandar |
history:beta_17:nations:battkhortostan:bxresettlement [2020/11/08 04:02] (current) |
||
---|---|---|---|
Line 1: | Line 1: | ||
//Part of a series on [[nations:Battkhortostan|Battkhortostan]]// | //Part of a series on [[nations:Battkhortostan|Battkhortostan]]// | ||
+ | **We will first spend time gathering a large amount of materials in order to claim land, at which point we will <del>then rebuild Ashgabatt at the edge of the map cutoff and a SMALL surrounding village</del> build a fucking //mushroom village//. The mushroom village's tentative name is Gribigrad. When 1.9 is released we will build our capital.** | ||
- | We will wait awhile after the release of the new map before establishing the nation physically. Gather materials and enjoy and experiment with the new content until then. Alpha has stated that the size of the town is somehow connected to how many resources you have, so we'll spend a few days (or possibly to 1.9) just gathering resources. The world will be limited in size till 1.9. | + | <del>**We will first form a small village and claim land for the capital, gathering resources at the village until we have a sizable amount for construction. Note that if Sikandar/Killer_Chris are banned these plans are void.**</del> |
- | Note that the final version is due in 64 days from 9/15, 1.9 should hopefully be released before then. A good use of time until then is using creative mode to design and build new structures or other elements of the town, use the tools below to extract them (Schematic2Blueprint may or may not work), and rebuild them easily in-game with the large wealth of materials we //should// accrue. | + | We will wait awhile after the release of the new map before establishing the nation physically. Gather materials and enjoy and experiment with the new content until then. Alpha has stated that the size of the town is somehow connected to how many resources you have, so we'll spend a few days (or possibly to 1.9) just gathering resources. The world will be limited in size till 1.9. |
- | **We will first form a small village and claim land for the capital, gathering resources at the village until we have a sizable amount for construction. Note that if Sikandar/Killer_Chris are banned these plans are void.** | + | Note that the final version is due in 64 days from 9/15, 1.9 should hopefully be released before then. A good use of time until then is using creative mode to design and build new structures or other elements of the town, use the tools below to extract them (Schematic2Blueprint may or may not work), and rebuild them easily in-game with the large wealth of materials we //should// accrue. Perhaps as a compromise we will build a fort on the edge of the new world and expand our nations past that point when 1.9 is released. |
====== Battkhortostan Resettlement Initiative ====== | ====== Battkhortostan Resettlement Initiative ====== | ||
Line 33: | Line 34: | ||
The industrial district will contain the following buildings from the old Battkhortostan | The industrial district will contain the following buildings from the old Battkhortostan | ||
- | * Warehouse/Battboronexport | + | * Warehouse/Battoboronexport |
* Communal Farm (possibly updated with water-piston autoharvester?) | * Communal Farm (possibly updated with water-piston autoharvester?) | ||
* The Cosy Yoba | * The Cosy Yoba |