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decisions:mobgrinders [2012/05/22 17:03]
koentinius
decisions:mobgrinders [2020/11/08 04:02] (current)
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 ====== Rules on Mobgrinders ====== ====== Rules on Mobgrinders ======
  
-These rules, after approval, will be in effect regarding mobgrinders  +These rules exist to keep lag in check when many players are online. A '​mobgrinder' ​in this context is a device with the purpose of automatically killing mobs, thereby obtaining their drops and/or experience.
-(with '​mobgrinder'​ a device with the purpose of automatically killing mobs, thereby obtaining their drops and/or experience.)+
  
-<del> 
-  - Mobgrinders are allowed 
-  - One must ask permission to build a mobgrinder 
-  - The mobgrinder must be able to be turned off for lag-reducing purposes, ie. a lighting system needs to be implemented inside the mobspawning part of the grinder 
-  - Illegal grinders, or grinders not complying to the rules may be removed by the staff. 
-</​del>​ 
 {{ :​talk:​decisions:​decisions:​2011-12-15_00.14.49.png?​200|}} {{ :​talk:​decisions:​decisions:​2011-12-15_00.14.49.png?​200|}}
-  - Mobgrinders are allowed +  - Mobgrinders are allowed. 
-  - One must announce the existence of a mobgrinder +  - One must announce the existence of a mobgrinder. 
-  - Big mobgrinders must be able to be turned off for lag-reducing purposes, ie. a lighting system needs to be implemented inside the mobspawning part of the grinder, alternatively be built far enough from a settlement that the respective chunks only get loaded during actual farming+  - Big mobgrinders must be able to be turned off for lag-reducing purposes, ie. a lighting system needs to be implemented inside the mobspawning part of the grinder, alternatively be built far enough from a settlement that the respective chunks only get loaded during actual farming.
   - As a guideline for maximum size: You really shouldn'​t farm more than 200 mobs at once. During active times, less. You can see the number of entities (mobs + some) in the debug display.   - As a guideline for maximum size: You really shouldn'​t farm more than 200 mobs at once. During active times, less. You can see the number of entities (mobs + some) in the debug display.
-  - Illegal grinders, or grinders not complying with the rules may be removed or disabled by the staff.+  - Illegal grinders, or grinders not complying with the rulesmay be removed or disabled by the staff.
  
-^Approved, or denied by^^ +<wrap em>SEAL OF ADMIN APPROVAL ​ --- //te3 2012/05/27 23:04//</​wrap>​ 
-^ Admin/Mod ^ Vote ^ + 
-| te3 |   ✔   | +PS: I have installed [[http://​dev.bukkit.org/​server-mods/​mob-spawn-control/|a mod]] to limit the number of living mobs from one spawner to 100, so most spawner-based farms won't require supervision anymore. Traditional mob towers and yev farms still do. --- //[[te3@irc.dev-urandom.eu|tetete]] 2012/08/02 22:19//
-| Bragzor | | +
-| ijs | | +
-| Elkku112 |  | +
-| v1adimirr |  | +
-| FordTempo | | +
-| Ghoul |  | +
-| caBst |  | +
-| Flakese |  | +
-| Koentinius |   ​✔ ​  | +
-| Junipero | |+
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