Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
decisions:mobgrinders [2012/05/19 17:01]
koentinius created
decisions:mobgrinders [2020/11/08 04:02] (current)
Line 1: Line 1:
- These rules, after approval, will be in effect regarding mobgrinders  +====== Rules on Mobgrinders ======
-(with '​mobgrinder'​ a device with the purpose of automatically killing mobs, thereby obtaining their drops and/or experience.)+
  
-  - Mobgrinders are allowed +These rules exist to keep lag in check when many players are onlineA '​mobgrinder'​ in this context is device with the purpose ​of automatically killing mobsthereby obtaining their drops and/or experience.
-  - One must ask permission ​to build a mobgrinder +
-  - The mobgrinder must be able to be turned off for lag-reducing purposes, ie. a lighting system needs to be implemented inside ​the mobspawning part of the grinder +
-  - Illegal grinders, or grinders not complying to the rules may be removed by the staff.+
  
-^Approved, or denied by^^ +{{ :talk:​decisions:​decisions:​2011-12-15_00.14.49.png?​200|}} 
-^ Admin/Mod ^ Vote ^ +  - Mobgrinders are allowed. 
-| te3 | +  ​- One must announce the existence of a mobgrinder. 
-| Bragzor | | +  ​- Big mobgrinders must be able to be turned off for lag-reducing purposes, ie. a lighting system needs to be implemented inside the mobspawning part of the grinder, alternatively be built far enough from a settlement that the respective chunks only get loaded during actual farming. 
-| ijs | | +  ​- As a guideline for maximum size: You really shouldn'​t farm more than 200 mobs at once. During active times, less. You can see the number of entities (mobs + some) in the debug display. 
-| Elkku112 |  | +  ​- Illegal grinders, or grinders not complying with the rules, may be removed or disabled by the staff. 
-| v1adimirr |  | + 
-| FordTempo | | +<wrap em>SEAL OF ADMIN APPROVAL ​ --- //te3 2012/05/27 23:​04//</​wrap>​ 
-| Ghoul |  | + 
-| caBst |  | +PS: I have installed [[http://​dev.bukkit.org/​server-mods/​mob-spawn-control/​|a mod]] to limit the number of living mobs from one spawner to 100, so most spawner-based farms won't require supervision anymore. Traditional mob towers and yev farms still do. --- //​[[te3@irc.dev-urandom.eu|tetete]] 2012/08/02 22:19//
-| Flakese |  | +
-| Koentinius | ✔ | +
-Junipero | |+
  • decisions/mobgrinders.1337439704.txt.gz
  • Last modified: 2020/11/08 04:00
  • (external edit)